First I made a plane,
used the bend tool,
measured my geometry,
masking portions of it,
used the inflate tool,
molded some geometry inwards,
started adding details to it,
used different brushes for textures,
and more geometry,
and then started painting my model.
I got stuck in trying to make the texture map because the instructor is using an older version of ZBrush. I am not quite sure how to make it at the moment. I will try to find out tomorrow.
Yay! With Jeff's help I was finally able to get the texture map off of ZBrush. I also used Crazy Bump and Photoshop to help me get and modify my texture's normal and displacement maps.
Here is my simple mesh from Maya.
I started learning that UDK can be used to texture simple meshes using super detailed texture/displacement maps from ZBrush.
Here it is with its texture maps.
And here is what it looks like when I tried to make a cave with the mesh, haha.
I think I will try to see if I can get a kinematic animation going on in there (if I have time).
This video looks a little bit different because I had to quickly redo the steps that the youtube instructor was teaching. Here is a short video of me running around in the cave of doom.










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