I decided that one way that I can relax, have fun, and still get work done is to start building my own level using UDK without having to follow any tutorials to make it. Here is what I have so far:
I starting sculpting some terrain.
I then added a skydome and some grass texture.
I started sculpting a hill.
I made a large cylinder builder brush and tried to texture it like a stone wall (had trouble).
I made it look a little better.
Then I used the subtraction tool and UDK's static meshes to start building an inside to the tower.
I was having trouble with the lighting so I made a LightMassImportance box around the tower.
I then was able to get better lighting effects.
Here is what the inside of my tower looks like so far.
Don't worry.....there will be more later. ;)
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